There are a number of flaws with this technique but it should work with small amounts of data where complete integrity doesn’t need to be ensured. (/usr/sbin/asterisk -rx "database show hotdesk-user" /usr/sbin/asterisk -rx "database show user-hotdesk")| #Now pipe lines from this server and add them to remote server at the other end '/usr/sbin/asterisk -rx "database deltree user-hotdesk"' '/usr/sbin/asterisk -rx "database deltree hotdesk-user" ' #Remove entire subtrees on remote server: For example, a short bash script to ‘replicate’ the subkeys hotdesk-user and user-hotdesk on localhost to $host may look something like: The CLI commands can be used for simplistic replication. Alternatively, using package db4.5-util installs a db4.5_dump which should be equivalent to db1_dump185 (please edit this, if not exact).įreePBX apparently has a PHP-based backup and restore script called restoreastdb.php.Īlso the CLI command ‘asterisk -rx “database show” > dbdata.txt’ can be used for backup purposes – if you figure out an elegant method to upload the results again into astdb.Īpart from that you can also simply copy the file ‘astdb’ from one Asterisk to another. On Debian platform, this db1_dump185 tool should be found in /usr/src/asterisk/main/db1-ast directory, with appropriate make command is launched. Thus db1_dump185 -p /var/lib/asterisk/astdb will show the complete database tree. ![]() Also, since it’s a normal Berkely db1 (version185) file its contents can be viewed/dumped with the standard db1_dump185 tool. The database is normally stored in the file /var/lib/asterisk/astdb. If you use the builtin database to store stuff like CFD numbers and speeddials it makes sense to create a backup once in a while. PHP: Look at at the (deprecated) “dbm” DBA handler.Make & make pure_site_install See DB_File example Tip: Put your pearl script into /var/lib/asterisk and have it access the file "astdb" directly from there using the BTREE database type. LIB = /usr/src/asterisk-cvs/asterisk/db1-ast INCLUDE = /usr/src/asterisk-cvs/asterisk/db1-ast/include To build DB_File using the db1-ast: edit config.in You have to make sure you compile it for version 1 and libdb1.a (as found in the db1-ast directory in your source tree. PERL: The module DB_File supports Berkeley DB version 1, as used in Asterisk.Simple web interface for editing values in the Asterisk database.Web based Asterisk Database maintenance.There are other commands you can use from the command line interface. DBget: Retrieve a value from the database.These are database operations that you can use from the dial plan in nf: ![]() To avoid having to make another exception (and complicate licensing even further) we elect to use DB1 which is BSD licensedĭatabase data are grouped in families and identified with a key that is unique within the family. Just answers the call without ringing first.DB3 is licensed under Sleepycat Public License and is thus incompatible with GPL. The UCS 3.3.x and earlier was maybe a bit more flexible to this sort of Alert Info but since UCS 4.0.x the Parameters need to match exactly. ![]() ![]() Please work with your Polycom Reseller if you believe that this is a Bug. The Phone rings and the Auto Answers the Call I overlooked the UCS 3.3.x reference but nevertheless I just tested this with the UCS 4.0.1 (4.1) release and the 4.0.1B (4.1) (B was released for SoundStructure and VVX500) and this is working as expected.
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Then there are the "door puzzles." At the very beginning of the game most of the doors in the castle are locked. Some are fairly standard and easy, such as a classic leapfrog puzzle, and others are pretty fiendish, like one in which you have to painstakingly rearrange a set of gears. There are the traditional, 7th Guest type, involving word strings and chessboards and leaping toads and such, and these are all entertaining. There are two kinds of puzzles in Clandestiny. However, the environments are very well done, and the castle is a very fun place to explore. Unlike The 7th Guest which provided beautiful 360 degree movement, the navigation in Clandestiny is a slide show a la Myst. Instead of this creating hilarity, it pretty much just gets on your nerves. For whatever reason, she cannot see the ghosts you see until about three-quarters of the way through the game. The voice acting is for the most part adequate, but I must say the the writing of the role of the fiancee is pretty darned irritating. Unfortunately, the castle doesn't appear to be full of treasure - merely ghosts. Your character has inherited a Scottish castle and title, and you and your fiancee show up to claim your windfall. The game is played in a combination of first and third person: first person for navigating and puzzle solving, third person for the animated cut scenes. The only new element Clandestiny introduces is some fairly well-done animation. ![]() The formula? Stumble around a haunted house solving puzzles while being mildly diverted by the thin storyline. I am personally a big fan of the formula codified by the wildly successful "The 7th Guest" in 1992. It breaks no new ground in terms of format or content, but I really enjoyed it nevertheless. Malcolm.Ĭlandestiny is the third in the Trilobyte series of haunted house puzzle games. Clandestiny features three difficulty levels, 3D animation and a story written by author Jahnna N. While Andrew explores the castle's eerie rooms, false walls and secret passages in an attempt to discover and overcome the family curse, some of the cursor objects, such as rolling eyeballs, a drama mask, skeletal pointing fingers and a throbbing brain, may seem hauntingly familiar with good reason - the game is designed by the developers responsible for the Henry Stauff stories, The 7th Guest and The 11th Hour. Most of Andrew's attention, however, will be focused on the dozen "family" members from generations past who are instrumental in helping our reluctant Earl get a grip on reality, destroy a centuries-old, ancient family-borne curse and clear the MacPhiles name.Ĭlandestiny uses humor, riddles and puzzles to aid the progression of the storyline and immerse the player in this fanciful, haunted tale of a cowardly family beset by a terrible, dark secret. Dimwitty, chief cook and bottle washer of the estate and the odd Vicar, cursed with something of a "toothy" problem. Upon arrival, Andrew meets a zany cast of characters including Murthly, the proper English butler with a secret, the little Scottish handyman Fergus, who delights in creating problems, Mrs. ![]() Andrew's supportive fiancee, Paula, accompanies him on this unexpected trip to reclaim his rightful position as the 13th Earl of MacPhiles despite the embarrassing family reputation. In this animated tale of ghosts and family redemption set in Scotland, you control the actions and exploits of Andrew MacPhiles as he takes possession of an inherited castle - an isolated, dark, dank and creepy place filled with 12 spirits from the long and cowardly line of his ancestors. |
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